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addons/script-ide
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[#101] refactor node names to match style guide and add script IDE plugin
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2026-02-09 23:34:31 +01:00 |
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character
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[#109] extract spring puzzle into dedicated scene
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2026-02-13 23:27:36 +01:00 |
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exports
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Export presets
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2026-02-01 15:47:39 +01:00 |
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sounds
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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table
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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ui
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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.editorconfig
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Init project
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2026-01-30 18:48:49 +01:00 |
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.gitattributes
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Init project
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2026-01-30 18:48:49 +01:00 |
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.gitignore
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Export presets
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2026-02-01 15:47:39 +01:00 |
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alarm_clock.ttf
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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alarm_clock.ttf.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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back_to_main_menu.gd
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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back_to_main_menu.gd.uid
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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background.gd
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add backgrounds and update mask atlas
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2026-02-01 01:46:41 +01:00 |
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background.gd.uid
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add backgrounds and update mask atlas
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2026-02-01 01:46:41 +01:00 |
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background.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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background.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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background_deko.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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background_deko.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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beep.mp3
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timer beep
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2026-02-01 11:39:47 +01:00 |
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beep.mp3.import
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timer beep
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2026-02-01 11:39:47 +01:00 |
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blinking.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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blinking.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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Blinking.png~
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fix blinking.png and add death sprite
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2026-01-31 23:22:36 +01:00 |
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blood_splatter.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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blood_splatter.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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button_hover.gdshader
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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button_hover.gdshader.uid
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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button_turn_left.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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button_turn_left.gd.uid
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add rotation buttons
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2026-01-31 12:06:09 +01:00 |
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button_turn_right.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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button_turn_right.gd.uid
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add rotation buttons
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2026-01-31 12:06:09 +01:00 |
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cables_cut.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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cables_cut.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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close_main_menu_settings.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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close_main_menu_settings.gd.uid
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[#93] draft main menu settings, atm with toggle pixelshader
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2026-02-13 20:40:23 +01:00 |
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default_bus_layout.tres
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[#103] fix bug where you would still die after escapign when timer runs out
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2026-02-13 22:10:34 +01:00 |
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eraser_dust.ttf
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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eraser_dust.ttf.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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escape_screen.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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escape_screen.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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export_presets.cfg
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Export presets
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2026-02-01 15:47:39 +01:00 |
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fuse.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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fuse.gd.uid
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fuses demo
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2026-01-31 11:36:06 +01:00 |
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fuse.tscn
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[#101] refactor node names to match style guide and add script IDE plugin
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2026-02-09 23:34:31 +01:00 |
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game.gd
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remove unneeded spring sfx from game class
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2026-02-13 23:34:31 +01:00 |
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game.gd.uid
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basic wire poc and click signal handling in main
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2026-01-31 02:06:44 +01:00 |
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game.tscn
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[#109] extract spring puzzle into dedicated scene
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2026-02-13 23:27:36 +01:00 |
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light_texture.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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light_texture.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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loading_screen.gd
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[#81] placeholder loading screen
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2026-02-13 19:14:08 +01:00 |
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loading_screen.gd.uid
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[#81] placeholder loading screen
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2026-02-13 19:14:08 +01:00 |
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loading_screen.tscn
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[#88] Speaking names for nodes
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2026-02-13 21:53:33 +01:00 |
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lockpickbar.gd
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[#98] removes magic numbers to improve readability
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2026-02-05 22:50:58 +01:00 |
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lockpickbar.gd.uid
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lockpicking prototype
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2026-01-31 16:41:55 +01:00 |
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lockpickbar.tscn
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[#101] refactor node names to match style guide and add script IDE plugin
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2026-02-09 23:34:31 +01:00 |
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main_menu_settings.tscn
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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main_menu_settings_button.gd
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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main_menu_settings_button.gd.uid
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[#93] draft main menu settings, atm with toggle pixelshader
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2026-02-13 20:40:23 +01:00 |
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mainmenu.tscn
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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mask_side.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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mask_side.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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post_its.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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post_its.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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post_processing.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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post_processing.gd.uid
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[#93] draft main menu settings, atm with toggle pixelshader
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2026-02-13 20:40:23 +01:00 |
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post_processing.tscn
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[#93] draft main menu settings, atm with toggle pixelshader
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2026-02-13 20:40:23 +01:00 |
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PostIts.png~
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update maskatlas and postIt sprites
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2026-02-01 12:31:36 +01:00 |
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postproc.gdshader
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[#93] draft main menu settings, atm with toggle pixelshader
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2026-02-13 20:40:23 +01:00 |
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postproc.gdshader.uid
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integrate vignette into postproc shader
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2026-02-01 13:03:55 +01:00 |
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project.godot
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[#93] fix pixelshader enabled state being wrong after playcycle
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2026-02-13 21:26:20 +01:00 |
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quit_button.gd
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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quit_button.gd.uid
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[#106] adds quit button to main menu
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2026-02-13 21:57:46 +01:00 |
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scene_manager.gd
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[#81] placeholder loading screen
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2026-02-13 19:14:08 +01:00 |
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scene_manager.gd.uid
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[#100] refactors scene referencing and introduces scene manager pattern
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2026-02-05 22:17:27 +01:00 |
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scene_manager.tscn
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[#81] placeholder loading screen
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2026-02-13 19:14:08 +01:00 |
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small_stuff.png
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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small_stuff.png.import
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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splash.png
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[#82] splash screen
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2026-02-13 17:58:53 +01:00 |
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splash.png.import
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[#82] splash screen
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2026-02-13 17:58:53 +01:00 |
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spring.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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spring.gd.uid
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springs demo
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2026-01-31 12:57:57 +01:00 |
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spring.tscn
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[#101] refactor node names to match style guide and add script IDE plugin
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2026-02-09 23:34:31 +01:00 |
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spring_puzzle.gd
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[#109] extract spring puzzle into dedicated scene
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2026-02-13 23:27:36 +01:00 |
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spring_puzzle.gd.uid
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[#109] extract spring puzzle into dedicated scene
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2026-02-13 23:27:36 +01:00 |
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spring_puzzle.tscn
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[#109] extract spring puzzle into dedicated scene
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2026-02-13 23:27:36 +01:00 |
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start_game_button.gd
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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start_game_button.gd.uid
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[#101] rename files and directories to match style guide
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2026-02-09 23:19:01 +01:00 |
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switch_to_table.gd
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[#95] refactors missing scripts in game and table scenes tree to improved node referencing
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2026-02-04 21:11:22 +01:00 |
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switch_to_table.gd.uid
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Add Switch To Table Icon (#15)
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2026-01-31 19:05:35 +01:00 |
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switch_to_table_collision.gd
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[#95] refactors missing scripts in game and table scenes tree to improved node referencing
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2026-02-04 21:11:22 +01:00 |
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switch_to_table_collision.gd.uid
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Add Switch To Table Icon (#15)
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2026-01-31 19:05:35 +01:00 |
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table_background.png
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Add table background, Closes #47
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2026-02-01 01:23:58 +01:00 |
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table_background.png.import
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Add table background, Closes #47
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2026-02-01 01:23:58 +01:00 |
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table_view.gd
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Remove camera position set
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2026-01-31 20:27:51 +01:00 |
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table_view.gd.uid
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Add Switch To Table functionality (#15)
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2026-01-31 20:21:41 +01:00 |
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toggle_pixel_shader_button.gd
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[#107] ui button hover with simple brightness shader
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2026-02-13 22:38:59 +01:00 |
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toggle_pixel_shader_button.gd.uid
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[#93] draft main menu settings, atm with toggle pixelshader
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2026-02-13 20:40:23 +01:00 |
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wire.gd
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[#95] refactors missing scripts in character scene tree to improved node referencing
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2026-02-04 20:14:15 +01:00 |
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wire.gd.uid
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basic wire poc and click signal handling in main
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2026-01-31 02:06:44 +01:00 |
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wire.tscn
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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youdied.gd
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rename lots of detals to remove warnings
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2026-02-13 21:44:05 +01:00 |
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youdied.gd.uid
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placeholder death
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2026-01-31 11:45:46 +01:00 |