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2026-02-13 23:34:31 +01:00
addons/script-ide [#101] refactor node names to match style guide and add script IDE plugin 2026-02-09 23:34:31 +01:00
character [#109] extract spring puzzle into dedicated scene 2026-02-13 23:27:36 +01:00
exports Export presets 2026-02-01 15:47:39 +01:00
sounds [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
table rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
ui [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
.editorconfig Init project 2026-01-30 18:48:49 +01:00
.gitattributes Init project 2026-01-30 18:48:49 +01:00
.gitignore Export presets 2026-02-01 15:47:39 +01:00
alarm_clock.ttf [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
alarm_clock.ttf.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
back_to_main_menu.gd [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
back_to_main_menu.gd.uid [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
background.gd add backgrounds and update mask atlas 2026-02-01 01:46:41 +01:00
background.gd.uid add backgrounds and update mask atlas 2026-02-01 01:46:41 +01:00
background.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
background.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
background_deko.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
background_deko.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
beep.mp3 timer beep 2026-02-01 11:39:47 +01:00
beep.mp3.import timer beep 2026-02-01 11:39:47 +01:00
blinking.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
blinking.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
Blinking.png~ fix blinking.png and add death sprite 2026-01-31 23:22:36 +01:00
blood_splatter.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
blood_splatter.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
button_hover.gdshader [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
button_hover.gdshader.uid [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
button_turn_left.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
button_turn_left.gd.uid add rotation buttons 2026-01-31 12:06:09 +01:00
button_turn_right.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
button_turn_right.gd.uid add rotation buttons 2026-01-31 12:06:09 +01:00
cables_cut.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
cables_cut.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
close_main_menu_settings.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
close_main_menu_settings.gd.uid [#93] draft main menu settings, atm with toggle pixelshader 2026-02-13 20:40:23 +01:00
default_bus_layout.tres [#103] fix bug where you would still die after escapign when timer runs out 2026-02-13 22:10:34 +01:00
eraser_dust.ttf [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
eraser_dust.ttf.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
escape_screen.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
escape_screen.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
export_presets.cfg Export presets 2026-02-01 15:47:39 +01:00
fuse.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
fuse.gd.uid fuses demo 2026-01-31 11:36:06 +01:00
fuse.tscn [#101] refactor node names to match style guide and add script IDE plugin 2026-02-09 23:34:31 +01:00
game.gd remove unneeded spring sfx from game class 2026-02-13 23:34:31 +01:00
game.gd.uid basic wire poc and click signal handling in main 2026-01-31 02:06:44 +01:00
game.tscn [#109] extract spring puzzle into dedicated scene 2026-02-13 23:27:36 +01:00
light_texture.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
light_texture.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
loading_screen.gd [#81] placeholder loading screen 2026-02-13 19:14:08 +01:00
loading_screen.gd.uid [#81] placeholder loading screen 2026-02-13 19:14:08 +01:00
loading_screen.tscn [#88] Speaking names for nodes 2026-02-13 21:53:33 +01:00
lockpickbar.gd [#98] removes magic numbers to improve readability 2026-02-05 22:50:58 +01:00
lockpickbar.gd.uid lockpicking prototype 2026-01-31 16:41:55 +01:00
lockpickbar.tscn [#101] refactor node names to match style guide and add script IDE plugin 2026-02-09 23:34:31 +01:00
main_menu_settings.tscn [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
main_menu_settings_button.gd [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
main_menu_settings_button.gd.uid [#93] draft main menu settings, atm with toggle pixelshader 2026-02-13 20:40:23 +01:00
mainmenu.tscn [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
mask_side.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
mask_side.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
post_its.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
post_its.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
post_processing.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
post_processing.gd.uid [#93] draft main menu settings, atm with toggle pixelshader 2026-02-13 20:40:23 +01:00
post_processing.tscn [#93] draft main menu settings, atm with toggle pixelshader 2026-02-13 20:40:23 +01:00
PostIts.png~ update maskatlas and postIt sprites 2026-02-01 12:31:36 +01:00
postproc.gdshader [#93] draft main menu settings, atm with toggle pixelshader 2026-02-13 20:40:23 +01:00
postproc.gdshader.uid integrate vignette into postproc shader 2026-02-01 13:03:55 +01:00
project.godot [#93] fix pixelshader enabled state being wrong after playcycle 2026-02-13 21:26:20 +01:00
quit_button.gd [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
quit_button.gd.uid [#106] adds quit button to main menu 2026-02-13 21:57:46 +01:00
scene_manager.gd [#81] placeholder loading screen 2026-02-13 19:14:08 +01:00
scene_manager.gd.uid [#100] refactors scene referencing and introduces scene manager pattern 2026-02-05 22:17:27 +01:00
scene_manager.tscn [#81] placeholder loading screen 2026-02-13 19:14:08 +01:00
small_stuff.png [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
small_stuff.png.import [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
splash.png [#82] splash screen 2026-02-13 17:58:53 +01:00
splash.png.import [#82] splash screen 2026-02-13 17:58:53 +01:00
spring.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
spring.gd.uid springs demo 2026-01-31 12:57:57 +01:00
spring.tscn [#101] refactor node names to match style guide and add script IDE plugin 2026-02-09 23:34:31 +01:00
spring_puzzle.gd [#109] extract spring puzzle into dedicated scene 2026-02-13 23:27:36 +01:00
spring_puzzle.gd.uid [#109] extract spring puzzle into dedicated scene 2026-02-13 23:27:36 +01:00
spring_puzzle.tscn [#109] extract spring puzzle into dedicated scene 2026-02-13 23:27:36 +01:00
start_game_button.gd [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
start_game_button.gd.uid [#101] rename files and directories to match style guide 2026-02-09 23:19:01 +01:00
switch_to_table.gd [#95] refactors missing scripts in game and table scenes tree to improved node referencing 2026-02-04 21:11:22 +01:00
switch_to_table.gd.uid Add Switch To Table Icon (#15) 2026-01-31 19:05:35 +01:00
switch_to_table_collision.gd [#95] refactors missing scripts in game and table scenes tree to improved node referencing 2026-02-04 21:11:22 +01:00
switch_to_table_collision.gd.uid Add Switch To Table Icon (#15) 2026-01-31 19:05:35 +01:00
table_background.png Add table background, Closes #47 2026-02-01 01:23:58 +01:00
table_background.png.import Add table background, Closes #47 2026-02-01 01:23:58 +01:00
table_view.gd Remove camera position set 2026-01-31 20:27:51 +01:00
table_view.gd.uid Add Switch To Table functionality (#15) 2026-01-31 20:21:41 +01:00
toggle_pixel_shader_button.gd [#107] ui button hover with simple brightness shader 2026-02-13 22:38:59 +01:00
toggle_pixel_shader_button.gd.uid [#93] draft main menu settings, atm with toggle pixelshader 2026-02-13 20:40:23 +01:00
wire.gd [#95] refactors missing scripts in character scene tree to improved node referencing 2026-02-04 20:14:15 +01:00
wire.gd.uid basic wire poc and click signal handling in main 2026-01-31 02:06:44 +01:00
wire.tscn rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
youdied.gd rename lots of detals to remove warnings 2026-02-13 21:44:05 +01:00
youdied.gd.uid placeholder death 2026-01-31 11:45:46 +01:00