Research and document 2d fullscreen post processing shaders #87
Labels
No labels
Art
Bug
Documentation
Feature
Gamedesign
Improvement
Refactor
Sounddesign
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
shonk-software/ggj26#87
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Is the way we currently do it good? Can it be improved? Document findings in wiki.
https://docs.godotengine.org/en/stable/tutorials/shaders/index.html